000 | 00966cam a2200229 i 4500 | ||
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001 | vtls000121588 | ||
003 | VRT | ||
005 | 20250102223409.0 | ||
008 | 171221t20172017flua 000 0 eng | ||
020 | _a9781138921849 (alk. paper) | ||
039 | 9 |
_a201801151440 _baalzain _c201712250838 _dakushoob _y201712211130 _zakushoob |
|
050 |
_aQA76.76.C672 _bF335 2017 |
||
100 | 1 |
_aFaas, Travis, _eauthor. _922612 |
|
245 | 1 | 0 |
_aAn introduction to HTML5 game development with Phaser.js / _cTravis Faas. |
260 |
_aBoca Raton : _bCRC Press, Taylor & Francis Group, _c[2017] |
||
300 |
_axv, 284 pages : _billustrations (some color) ; _c26 cm |
||
500 | _aThe state of HTML5 games -- The final product -- Workspace setup -- Phaser project setup -- Phaser principles -- Game examples -- Game deployment. | ||
650 | 0 |
_aComputer games _x-- Programming. _922613 |
|
650 | 0 |
_aInternet programming. _91955 |
|
650 | 0 |
_aHTML (Document markup language) _91419 |
|
942 |
_2lcc _n0 _cBK |
||
999 |
_c9224 _d9224 |