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008 081112s2003 nyua |b 001 0 eng
010 _a2002-074824
020 _a0333929276
020 _a0333929292 (pbk.)
039 9 _a201402040100
_bVLOAD
_c201003011146
_dmalmash
_c201003011144
_dmalmash
_y200811121143
_zmusallam
050 0 0 _aHM846
_b.M87 2003
100 1 _aMurphie, Andrew.
_943708
245 1 0 _aCulture and technology /
_cAndrew Murphie and John Potts.
260 _aNew York :
_bPalgrave Macmillan,
_c2003.
300 _avii, 229 p. :
_bill. ;
_c23 cm.
504 _aIncludes bibliographical references (p. 210-218) and index.
505 _aTheoretical Frameworks and Perspectives Art, New Media and Cultural Effects Science Fiction Cyborgs and Bodies Technology, Thought and Consciousness Getting Wired: Networks and Social Change Living with the Virtual: Conclusions Glossary
520 _aWe are going virtual in more and more areas of our lives from shopping to education, filing systems to love affairs. How can we assess the relationship between technology and culture when culture is so imbued with technology? This clear, concise and readable text offers the student a one-stop guide to this complex and slippery terrain. Introducing a wealth of theoretical perspectives and covering a range of topical, challenging and intriguing examples from cyborgs to digital art, it should be of interest to anyone wanting to make sense of crucial forces of change on contemporary culture.
650 0 _aTechnology
_xSocial aspects.
_943709
650 0 _aCulture.
_96310
700 1 _aPotts, John,
_d1959-
_943710
906 _a7
_bcbc
_corignew
_d1
_eocip
_f20
_gy-gencatlg
925 0 _aacquire
_b2 shelf copies
_xpolicy default
942 _2lcc
_n0
_cBK
999 _c20046
_d20046