000 | 00816cam a2200241 a 4500 | ||
---|---|---|---|
001 | vtls000012306 | ||
003 | VRT | ||
005 | 20250102222546.0 | ||
008 | 130416s2012 njua | 001 0 eng | ||
010 | _a2012-006871 | ||
020 | _a9780132761611 (pbk. : alk. paper) | ||
039 | 9 |
_a201402040230 _bVLOAD _y201304160647 _zmalmash |
|
050 | 0 | 0 |
_aQA76.76.H94 _bC66 2012 |
100 | 1 |
_aGeary, David M. _94400 |
|
245 | 1 | 0 |
_aCore HTML5 canvas : _bgraphics, animation, and game development / _cDavid Geary. |
260 |
_aUpper Saddle River, NJ : _bPrentice Hall, _cc2012. |
||
300 |
_axxv, 723 p. : _bill. (mostly col.) ; _c24 cm. |
||
500 | _aIncludes index. | ||
650 | 0 |
_aHTML (Document markup language) _91419 |
|
650 | 0 |
_aComputer games _xProgramming. _94401 |
|
650 | 0 |
_aComputer animation. _91524 |
|
942 |
_2lcc _n0 _cBK |
||
999 |
_c1583 _d1583 |