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050 0 0 _aQA76.76.D47
_bH427 2004
082 0 4 _a005.1
_222
245 0 0 _aHead First design patterns /
_cEric Freeman, Elisabeth Freeman, with Kathy Sierra and Burt Bates.
260 _aSebastopol, CA :
_bO'Reilly,
_cc2004.
300 _axxxvi, 638 p. :
_bill. ;
_c24 cm.
500 _aIncludes index.
505 0 _aWelcome to design patterns -- Keeping your objects in the know -- Decorating objects -- Baking with OO goodness -- One of a kind objects -- Encapsulating invocation -- Being adaptive -- Encapsulating algorithms -- Well-managed collections -- The state of things -- Controlling object access -- Patterns of patterns -- Patterns in the real world -- Appendix: leftover patterns.
520 _aYou're not alone. At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun. You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look in the wild. In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code. You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead). You want to learn how those principles will help the next time you're up a creek without a design paddle pattern. Most importantly, you want to learn the secret language of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini. You'll easily counter with your deep understanding of why Singleton isn't as simple as it sounds, how the Factory is so often misunderstood, or on the real relationship between Decorator, Facade and Adapter. With Head First Design Patterns, you'll avoid the embarrassment of thinking Decorator is something from the Trading Spaces show. Best of all, in a way that won't put you to sleep! We think your time is too important (and too short) to spend it struggling with academic texts. If you've read a
650 0 _aComputer software
_xDevelopment.
_95144
650 0 _aJava (Computer program language)
_91365
700 1 _aFreeman, Eric,
_d1965-
_932774
700 1 _aFreeman, Elisabeth.
_932775
700 1 _aSierra, Kathy.
_932776
700 1 _aBates, Bert.
_932777
856 4 2 _3Publisher description
_uhttp://www.loc.gov/catdir/enhancements/fy0715/2005280819-d.html
856 4 2 _3Contributor biographical information
_uhttp://www.loc.gov/catdir/enhancements/fy0912/2005280819-b.html
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