Image from Google Jackets

Beginning J2ME : From Novice to Professional / Sing Li and Jonathan Knudsen.

By: Contributor(s): Material type: TextTextSeries: The expert's voice in JavaPublication details: Berkeley, Calif. : Apress ; New York : Distributed to the book trade in the United States by Springer-Verlag, c2005.Edition: 3rd edDescription: xxiv, 456 p. : ill. ; 24 cmISBN:
  • 1590594797 (pbk.)
Subject(s): DDC classification:
  • 005.13/3 22
LOC classification:
  • QA76.73.J38 L515 2005
Online resources:
Contents:
Chapter 1: Introduction Chapter 2: Building MIDlets Chapter 3: All About MIDlets Chapter 4: Almost the Same Old Stuff Chapter 5: Creating a User Interface Chapter 6: Lists and Forms Chapter 7: Custom Items Chapter 8: Persistent Storage, FileConnection and PIM -- NEW Chapter 9: Connecting to the World Chapter 10: SMS/MMS -- NEW Chapter 11: Bluetooth & OBEX -- NEW Chapter 12: Programming a Custom User Interface Chapter 13: The Game API Chapter 14: 3D Graphics -- NEW Chapter 15: Sound and Music with MMAPI Chapter 16: Performance Tuning Chapter 17: Protecting Network Data Appendix: MIDP API Reference
Summary: There' s something all of us can learn in this book, so if you' re serious about getting into embedded Java programming, check it out. - Jason Salas' WebLog Have you thought about building games for your cell phone or other wireless devices? Whether you are a first-time wireless Java developer, or an experienced professional Beginning J2ME, Third Edition brings exciting wireless and mobile Java application development right to your door! This book will empower you with numerous topics: sound HTTPS support, user interface API enhancements, sound/music API, a Game API, 3D graphics, and Bluetooth. Further, this book is easy to read and includes many practical, hands-on, and ready-to-use code examples. You will not be disappointed.
Tags from this library: No tags from this library for this title. Log in to add tags.
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Item type Current library Call number Copy number Status Barcode
Books Library First Floor QA76.73.J38 L515 2005 (Browse shelf(Opens below)) 1 Available 10015

Includes index.

Chapter 1: Introduction Chapter 2: Building MIDlets Chapter 3: All About MIDlets Chapter 4: Almost the Same Old Stuff Chapter 5: Creating a User Interface Chapter 6: Lists and Forms Chapter 7: Custom Items Chapter 8: Persistent Storage, FileConnection and PIM -- NEW Chapter 9: Connecting to the World Chapter 10: SMS/MMS -- NEW Chapter 11: Bluetooth & OBEX -- NEW Chapter 12: Programming a Custom User Interface Chapter 13: The Game API Chapter 14: 3D Graphics -- NEW Chapter 15: Sound and Music with MMAPI Chapter 16: Performance Tuning Chapter 17: Protecting Network Data Appendix: MIDP API Reference

There' s something all of us can learn in this book, so if you' re serious about getting into embedded Java programming, check it out. - Jason Salas' WebLog Have you thought about building games for your cell phone or other wireless devices? Whether you are a first-time wireless Java developer, or an experienced professional Beginning J2ME, Third Edition brings exciting wireless and mobile Java application development right to your door! This book will empower you with numerous topics: sound HTTPS support, user interface API enhancements, sound/music API, a Game API, 3D graphics, and Bluetooth. Further, this book is easy to read and includes many practical, hands-on, and ready-to-use code examples. You will not be disappointed.

There are no comments on this title.

to post a comment.
New Arrivals

Loading...

Contact Us

Library: Location maps

Phone: 00968 2323 7091 Email: Ask us a question

Library Hours

Sunday - Thursday 7:30AM - 8:00 PM

Friday - Saturday Closed