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Computing concepts with C++ essentials / Cay Horstmann.

By: Material type: TextTextPublication details: New York : John Wiley & Sons Inc, 2003.Edition: 3rd edDescription: xix, 763 p. : ill ; 24 cmISBN:
  • 0471164372
Subject(s): LOC classification:
  • QA76.73 .C153H668 2003
Contents:
Preface.1. Introduction. 2. Fundamental Data Types. 3. Objects. 4. Basic Control Flow. 5. Functions. 6. Classes. 7. Advanced Control Flow. 8. Testing and Debugging. 9. Vectors and Arrays. 10. Pointers. 11. Inheritance. 12. Streams. 13. Object Oriented Design. 14. Recursion. 15. Sorting and Searching. 16. An Introduction to Data Structures. 17. Advanced C++ Topics. 18. Graphical User Interfaces. Appendix A: C++ Language Coding Guidelines. Appendix B: C++ Language and Library Summary. Glossary.Index.Illustration Credits.
Summary: Teaches the principles of programming to those who are just beginning in the field of computer science Horstmann highlights common mistakes throughout, realizing that one of the toughest points to teach is how to avoid mistakes New includes a new chapter on pointers, expanded GUI coverage, with platform-specific material on the Web Wiley Higher Education
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Holdings
Item type Current library Call number Copy number Status Barcode
Books Library First Floor QA76.73 .C153H668 2003 (Browse shelf(Opens below)) 1 Available 8805
Books Library First Floor QA76.73 .C153H668 2003 (Browse shelf(Opens below)) 2 Available 7917
Books Library First Floor QA76.73 .C153H668 2003 (Browse shelf(Opens below)) 3 Available 8806

Includes index.

Preface.1. Introduction. 2. Fundamental Data Types. 3. Objects. 4. Basic Control Flow. 5. Functions. 6. Classes. 7. Advanced Control Flow. 8. Testing and Debugging. 9. Vectors and Arrays. 10. Pointers. 11. Inheritance. 12. Streams. 13. Object Oriented Design. 14. Recursion. 15. Sorting and Searching. 16. An Introduction to Data Structures. 17. Advanced C++ Topics. 18. Graphical User Interfaces. Appendix A: C++ Language Coding Guidelines. Appendix B: C++ Language and Library Summary. Glossary.Index.Illustration Credits.

Teaches the principles of programming to those who are just beginning in the field of computer science Horstmann highlights common mistakes throughout, realizing that one of the toughest points to teach is how to avoid mistakes New includes a new chapter on pointers, expanded GUI coverage, with platform-specific material on the Web Wiley Higher Education

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