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1.
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Core HTML5 canvas : graphics, animation, and game development / David Geary. by
Material type: Text Text; Literary form: Not fiction
Publication details: Upper Saddle River, NJ : Prentice Hall, c2012
Availability: Items available for loan: Library (1)Call number: QA76.76.H94 C66 2012.

2.
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Level up! the guide to great video game design / Scott Rogers by
Edition: 2nd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: West Sussex,UK : Wiley, 2014
Availability: Items available for loan: Library (1)Call number: QA76.76 .R636 2014.

3.
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Sams teach yourself Android game programming in 24 hours / by Jonathan S. Harbour. by
Material type: Text Text; Literary form: Not fiction
Publication details: Indianapolis, Ind. : London : Sams ; Pearson Education [distributor], 2012
Availability: Items available for loan: Library (1).

4.
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Teach Yourself Internet Game Programming with Java in 21 days / Michael Morrison. by
Edition: 1st ed.
Material type: Text Text; Literary form: Not fiction
Publication details: Indianapolis, Ind. : Sams.net, c1996
Availability: Items available for loan: Library (4)Call number: QA76.76.C672 M677 1996, ...

5.
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Fundamentals of game design / Ernest Adams. by
Edition: 3rd ed.
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: Berkeley, CA : New Riders, [2014]
Availability: Items available for loan: Library (1)Call number: QA76.76.C672 A322 2014.

6.
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Swipe this : the guide to great touchscreen game design / Scoot Rogers by
Material type: Text Text; Format: print ; Literary form: Not fiction
Publication details: United States : Wiley , 2012
Availability: Items available for loan: Library (1)Call number: QA76.76.C672 .R363 2012.

7.
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HTML5 games : creating fun with HTML5, CSS3, and WebGL / Jacob Seidelin. by
Material type: Text Text; Literary form: Not fiction
Publication details: Chichester : Wiley, 2012
Availability: Items available for loan: Library (1)Call number: QA76.76 L565 2012.

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