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Maya 4.5 bible / Joe Spadaro and Don Kim.

By: Contributor(s): Material type: TextTextPublication details: Indianapolis, Ind. : Wiley Pub., c2003.Description: xli, 1202 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)ISBN:
  • 0764536451 (pbk.)
Subject(s): DDC classification:
  • 006.6/96 21
LOC classification:
  • TR897.7 .S683 2003
Online resources:
Contents:
Foreword. Preface. Acknowledgments. Quick Start. Part I: Getting Started with Maya 4.5. Chapter 1: An Introduction to Maya. Chapter 2: Exploring the Maya User Interface. Chapter 3: Working in 3D Space. Part II: Modeling. Chapter 4: NURBS Modeling. Chapter 5: Polygon Modeling. Part III: Using the Hypershade. Chapter 6: Shaders. Chapter 7: Textures. Chapter 8: Lighting. Chapter 9: Cameras. Part IV: Rendering. Chapter 10: Software Rendering. Chapter 11: Interactive Photorealistic Rendering. Chapter 12: Hardware Rendering. Chapter 13: Render Wrangling. Part V: The Maya Workflow. Chapter 14: Using Artisan. Chapter 15: Using MEL. Part VI: Animating in Maya. Chapter 16: Keyframe Animation. Chapter 17: Fine--Tuning Keyframes. Chapter 18: Set--Driven Keys. Chapter 19: Path Animation. Chapter 20: Deformers. Chapter 21: Expressions. Chapter 22: Nonlinear Animation. Part VII: Character Animation in Maya. Chapter 23: Character Setup. Chapter 24: Inverse Kinematics and Constraints. Chapter 25: Character Animation. Chapter 26: Animating Multiple Deformers. Part VIII: Creating Special Effects. Chapter 27: Using Dynamics. Chapter 28: Using Paint Effects. Part IX: The Maya Pipeline. Chapter 29: Making Connections. Chapter 30: Using Relationship Editors. Part X: Compositing and Postproduction. Chapter 31: Compositing. Chapter 32: Outputting to Video and Film. Appendix: What's on the CD--ROM? Index.
Summary: All the information needed to create professional-quality 3D animations and visual effects in Maya, the Alias Wavefront/Silicon Graphics software used for special effects in movies such as Lord of the Rings: The Fellowship of the Rings Explains how to move a project from concept to completion-an ideal quick-start alternative to the fourteen volumes of official documentation Covers everything from interface basics and modeling to animation, character setup, and effects Concise tutorial allows the Maya user to learn by doing with the help of behind-the-scenes production examples from animated television programs CD-ROM includes sample models, scripts, shaders, and textures
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Books Library First Floor TR897.7 .S683 2003 (Browse shelf(Opens below)) 1 Available 7946

Includes index.

Foreword. Preface. Acknowledgments. Quick Start. Part I: Getting Started with Maya 4.5. Chapter 1: An Introduction to Maya. Chapter 2: Exploring the Maya User Interface. Chapter 3: Working in 3D Space. Part II: Modeling. Chapter 4: NURBS Modeling. Chapter 5: Polygon Modeling. Part III: Using the Hypershade. Chapter 6: Shaders. Chapter 7: Textures. Chapter 8: Lighting. Chapter 9: Cameras. Part IV: Rendering. Chapter 10: Software Rendering. Chapter 11: Interactive Photorealistic Rendering. Chapter 12: Hardware Rendering. Chapter 13: Render Wrangling. Part V: The Maya Workflow. Chapter 14: Using Artisan. Chapter 15: Using MEL. Part VI: Animating in Maya. Chapter 16: Keyframe Animation. Chapter 17: Fine--Tuning Keyframes. Chapter 18: Set--Driven Keys. Chapter 19: Path Animation. Chapter 20: Deformers. Chapter 21: Expressions. Chapter 22: Nonlinear Animation. Part VII: Character Animation in Maya. Chapter 23: Character Setup. Chapter 24: Inverse Kinematics and Constraints. Chapter 25: Character Animation. Chapter 26: Animating Multiple Deformers. Part VIII: Creating Special Effects. Chapter 27: Using Dynamics. Chapter 28: Using Paint Effects. Part IX: The Maya Pipeline. Chapter 29: Making Connections. Chapter 30: Using Relationship Editors. Part X: Compositing and Postproduction. Chapter 31: Compositing. Chapter 32: Outputting to Video and Film. Appendix: What's on the CD--ROM? Index.

All the information needed to create professional-quality 3D animations and visual effects in Maya, the Alias Wavefront/Silicon Graphics software used for special effects in movies such as Lord of the Rings: The Fellowship of the Rings Explains how to move a project from concept to completion-an ideal quick-start alternative to the fourteen volumes of official documentation Covers everything from interface basics and modeling to animation, character setup, and effects Concise tutorial allows the Maya user to learn by doing with the help of behind-the-scenes production examples from animated television programs CD-ROM includes sample models, scripts, shaders, and textures

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