Image from Google Jackets

Understanding 3-D animation using Maya / John Edgar Park.

By: Material type: TextTextPublication details: New York : Springer, c2005.Description: xviii, 313 p. : ill. ; 24 cm. + 1 CD-ROM (4 3/4 in.)ISBN:
  • 038700176X (softcover : alk. paper)
Subject(s): DDC classification:
  • 006.6/96 22
LOC classification:
  • TR897.7 .P365 2005
Online resources:
Contents:
Essential skills.- Refinements.- Intermediate skills.- Adding character.- Wiring things up.- Bringing it all together.- Index.
Summary: Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. Topics and features: - Proven method that emphasizes preliminaries to every chapter- Integrates the why concepts of 3-D simultaneously with the how-to techniques- Skills reinforced with tutorials and chapter projects- Real-world experience distilled into helpful hints and step-by-step guides for common tasks- CD-ROM with practice animations, case studies and additional methods
Tags from this library: No tags from this library for this title. Log in to add tags.
Star ratings
    Average rating: 0.0 (0 votes)
Holdings
Item type Current library Copy number Status Notes Barcode
Books Library First Floor 1 Available +CD 7947

Essential skills.- Refinements.- Intermediate skills.- Adding character.- Wiring things up.- Bringing it all together.- Index.

Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. Topics and features: - Proven method that emphasizes preliminaries to every chapter- Integrates the why concepts of 3-D simultaneously with the how-to techniques- Skills reinforced with tutorials and chapter projects- Real-world experience distilled into helpful hints and step-by-step guides for common tasks- CD-ROM with practice animations, case studies and additional methods

There are no comments on this title.

to post a comment.
New Arrivals

Loading...

Contact Us

Library: Location maps

Phone: 00968 2323 7091 Email: Ask us a question

Library Hours

Sunday - Thursday 7:30AM - 8:00 PM

Friday - Saturday Closed