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Object-Oiented Software Engineering : Using UML, Patterns, and Java / Bernd Bruegge & Allen H. Dutoit.

Contributor(s): Material type: TextTextPublication details: Upper Saddle River, NJ : Pearson/Prentice Hall, c2004.Edition: 2nd edDescription: xxxiv, 762 p. : ill. ; 24 cmISBN:
  • 0130471100
Subject(s): LOC classification:
  • QA76.758 .B785 2004
Contents:
. GETTING STARTED. 1. Introduction to Software Engineering. 2. Modeling with UML. 3. Project Organization and Communication. II. DEALING WITH COMPLEXITY. 4. Requirements Elicitation. 5. Analysis. 6. System Design. 7. Object Design: Reusing Pattern Solutions. 8. Object Design: Specifying Interfaces. 9. Mapping Models to Code. 10. Testing. III. MANAGING CHANGE. 11. Rationale Management. 12. Software Configuration Management. 13. Project Management. 14. Software Life Cycle. IV. REFLECTIONS. 15. Reflections. V. APPENDICES. Appendix A: Design Patterns. Appendix B: Glossary. Appendix C: Bibliography. Index.
Summary: For courses in Software Engineering, Software Development, or Object-Oriented Design and Analysis at the Junior/Senior or Graduate level. This text can also be utilized in short technical courses or short, intensive management courses. This textbook shows how to use both the principles of software engineering as well as the practices of various object-oriented tools, processes, and products. Using a step by step case study to illustrate the concepts and topics in each chapter, this book emphasizes practical experience: participants can apply the techniques learned in class by implementing a real-world software project.
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Item type Current library Call number Copy number Status Barcode
Books Library First Floor QA76.758 .B785 2004 (Browse shelf(Opens below)) 1 Available 7418

Includes Bibliographical References and Index.

. GETTING STARTED. 1. Introduction to Software Engineering. 2. Modeling with UML. 3. Project Organization and Communication. II. DEALING WITH COMPLEXITY. 4. Requirements Elicitation. 5. Analysis. 6. System Design. 7. Object Design: Reusing Pattern Solutions. 8. Object Design: Specifying Interfaces. 9. Mapping Models to Code. 10. Testing. III. MANAGING CHANGE. 11. Rationale Management. 12. Software Configuration Management. 13. Project Management. 14. Software Life Cycle. IV. REFLECTIONS. 15. Reflections. V. APPENDICES. Appendix A: Design Patterns. Appendix B: Glossary. Appendix C: Bibliography. Index.

For courses in Software Engineering, Software Development, or Object-Oriented Design and Analysis at the Junior/Senior or Graduate level. This text can also be utilized in short technical courses or short, intensive management courses. This textbook shows how to use both the principles of software engineering as well as the practices of various object-oriented tools, processes, and products. Using a step by step case study to illustrate the concepts and topics in each chapter, this book emphasizes practical experience: participants can apply the techniques learned in class by implementing a real-world software project.

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