Advanced Maya texturing and lighting / Lee Lanier.
Material type: TextPublication details: San Francisco, Calif. : Sybex ; Chichester : John Wiley [distributor], 2006.Description: xxiii, 360 p. : col. ill. ; 26 cm. 1 CD-ROM (4 3/4 in.)ISBN:- 9780471794042 (pbk.)
- 047179404X (pbk.)
- 006.696 22
- TR897.7 L367 2006
Item type | Current library | Call number | Copy number | Status | Barcode | |
---|---|---|---|---|---|---|
Books | Library First Floor | TR897.7 L367 2006 (Browse shelf(Opens below)) | 1 | Available | 11235 |
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TR897.7 .G737 2007 Foundation Flash CS3 for designers / | TR897.7 .J33 2010 Flash + After Effects : add broadcast features to your Flash designs / | TR897.7 .K463 2010. 3 DS Max 2010 / | TR897.7 L367 2006 Advanced Maya texturing and lighting / | TR897.7 .L376 2011 Tradigital 3ds Max : a CG animator's guide to applying the classic principles of animation / | TR897.7 .M39 2006 Maya 8 at a glance / | TR897.7 .M872 2011 3ds max 2012 bible / |
Includes index.
Introduction. Chapter 1: Applying the Correct Maya Light Type. Selecting Light Types. Linking Lights. Using Light Fog and Light Glow. Chapter Tutorial: Lighting an Interior. Chapter 2: Creating High-Quality Shadows. Rendering Depth Maps. Raytracing Shadows. Creating Effects Shadows. Chapter Tutorial: Lighting a Flickering Fire Pit with Shadows. Chapter 3: Applying the Correct Material and 2D Texture. Reviewing Shading Models and Materials. Reviewing 2D Textures. Mastering Extra Map Options. Stacking Textures. Mastering the Blinn Material. with Basic Texturing Techniques. Chapter 4: Applying 3D Textures and Projections. Exploring 3D Textures. Applying Environment Textures. 2D Texture Projection Options. Chapter Tutorial: Creating Skin with Procedural Textures. Chapter 5: Creating Custom Connections and Color Utilities. Mastering the Hypershade Window. Shifting Colors. Chapter Tutorial: Creating a Custom Paint Material. Chapter 6: Automating a Scene with Sampler Nodes. Employing Samplers. Tying into Nonmaterial Nodes. Connecting Multiple Materials in One Network. Using the Studio Clear Coat Utility. Chapter Tutorial: Building a Custom Cartoon Shading Network. Chapter 7: Harnessing the Power of Math Utilities. Math Utilities. Using Esoteric Utilities and Scene Nodes. with Advanced Math Utilities. Chapter 8: Improving Textures through Custom UVs, Maps, and Sliders. Preparing UV Texture Space. Using the 3D Paint Tool. PSD Support. Bump and Displacement Mapping. Custom Sliders. Chapter Tutorial: Preparing the UVs of a Polygon Model. Chapter 9: Prepping for Successful Renders. Determining Critical Project Settings. Mastering the Render Settings Window. Rendering with the Command Line. Organizing the Render. Selecting Image Formats and Render Resolutions. Creating Depth of Field. Applying Motion Blur. Step-by-Step: Split
* Written by an industry veteran who has used Maya in such films as Mortal Kombat and Shrek, this full-color book offers advanced, professional-level techniques for texturing and lighting for rendering 3D models in Maya * Begins with an introduction of various lighting concepts, then offers readers detailed explanations of Maya's numerous hidden features so they can achieve amazing results quickly * Features an unparalleled exploration of Maya's Hypershade, where animators create connections between shaders, texture maps, lights, cameras, and geometry * Provides a thorough look at rendering in Maya, including everything from batch rendering to global illumination workflow and HDRI techniques * The CD-ROM includes the Maya Personal Learning Edition, textures, tools, professional shaders, and more
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