Beginning J2ME : From Novice to Professional / Sing Li and Jonathan Knudsen.
Material type: TextSeries: The expert's voice in JavaPublication details: Berkeley, Calif. : Apress ; New York : Distributed to the book trade in the United States by Springer-Verlag, c2005.Edition: 3rd edDescription: xxiv, 456 p. : ill. ; 24 cmISBN:- 1590594797 (pbk.)
- 005.13/3 22
- QA76.73.J38 L515 2005
Item type | Current library | Call number | Copy number | Status | Barcode | |
---|---|---|---|---|---|---|
Books | Library First Floor | QA76.73.J38 L515 2005 (Browse shelf(Opens below)) | 1 | Available | 10015 |
Includes index.
Chapter 1: Introduction Chapter 2: Building MIDlets Chapter 3: All About MIDlets Chapter 4: Almost the Same Old Stuff Chapter 5: Creating a User Interface Chapter 6: Lists and Forms Chapter 7: Custom Items Chapter 8: Persistent Storage, FileConnection and PIM -- NEW Chapter 9: Connecting to the World Chapter 10: SMS/MMS -- NEW Chapter 11: Bluetooth & OBEX -- NEW Chapter 12: Programming a Custom User Interface Chapter 13: The Game API Chapter 14: 3D Graphics -- NEW Chapter 15: Sound and Music with MMAPI Chapter 16: Performance Tuning Chapter 17: Protecting Network Data Appendix: MIDP API Reference
There' s something all of us can learn in this book, so if you' re serious about getting into embedded Java programming, check it out. - Jason Salas' WebLog Have you thought about building games for your cell phone or other wireless devices? Whether you are a first-time wireless Java developer, or an experienced professional Beginning J2ME, Third Edition brings exciting wireless and mobile Java application development right to your door! This book will empower you with numerous topics: sound HTTPS support, user interface API enhancements, sound/music API, a Game API, 3D graphics, and Bluetooth. Further, this book is easy to read and includes many practical, hands-on, and ready-to-use code examples. You will not be disappointed.
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