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Advanced C++ programming styles and idioms / James O. Coplien.

By: Material type: TextTextPublication details: Reading, Mass. : Addison-Wesley, 1994, c1992.Edition: Repr. with correctionsDescription: xxiv, 520 p. : ill ; 24 cmISBN:
  • 0201548550
Subject(s): LOC classification:
  • QA76.73 .C153 C67 1992
Contents:
Preface. 1. Introduction. C++: An Evolving Language. Handling Complexity with Idioms. Objects for the Nineties. Design and Language. 2. Data Abstraction and Abstract Data Types. Classes. Object Inversion. Constructors and Destructors. Inline Functions. Initialization of Static Data Members. Static Member Functions. Scoping and const. Initialization Ordering of Global Objects, Constants, and Static Class Members. Enforcement of const for Class Object Member Functions. Pointers to Member Functions. Program Organization Conventions. 3. Concrete Data Types. The Orthodox Canonical Class Form. Scoping and Access Control. Overloading: Redefining the Semantics of Operators and Functions. Type Conversion. Reference Counting: Making Variables Use Magic Memory. Operators new and delete. Separating Initialization from Instantiation. 4. Inheritance. Simple Inheritance. Scoping and Access Control. Constructors and Destructors. Class Pointer Conversion. Type Selector Fields. 5. Object-Oriented Programming. C++ Run-Time Type Support: Virtual Functions. Destructor Interaction and Virtual Destructors. Virtual Functions and Scoping. Pure Virtual Functions and Abstract Base Classes. Envelope and Letter Classes. Functors: Functions as Objects. Multiple Inheritance. The Inheritance Canonical Form. 6. Object-Oriented Design. Types and Classes. The Activities of Object-Oriented Design. Object-Oriented Analysis and Domain Analysis. Object and Class Relationships. Subtyping, Inheritance and Forwarding. Rules of Thumb for Subtyping, Inheritance, and Independence. 7. Reuse and Objects. All Analogies Break Down Somewhere. Design Reuse. Four Code Reuse Mechanisms. Parameterized Types, or Templates. Private Inheritance: Does Inheritance Support Reuse? Storage Reuse. Interface Reuse: Variants. Reuse, Inheritance, and Forwarding. Architectural Alternatives for Source Reuse. Generalizations on Reuse and Objects. 8. Programming with Exempla
Summary: Recipient of Computer Language 1991 JOLT Cola Productivity Award *One of JOOP Magazine's Top Ten Books of the Decade (three years in a row) *A 1992 Stacey's best-seller *Continued critical acclaim in October 1995 Dr. Dobb's Written by an expert in C++, Advanced C++ Programming Styles and Idioms looks at the design features of the C++ programming language. Assuming a background in the syntax of C++, Coplien shows how to become an expert C++ programmer by learning the idioms of the language. His approach is organized around the abstractions that C++ supports: abstract data types, combining types in inheritance structures, object-oriented programming, and multiple inheritance. Using small, but rich examples, he shows how these abstractions can be combined to use the language effectively. Experienced C++ programmers will appreciate the comprehensive coverage of Release 3.0. 0201548550B04062001
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Item type Current library Call number Copy number Status Barcode
Books Library First Floor QA76.73 .C153 C67 1992 (Browse shelf(Opens below)) 2 Available 2306
Books Library First Floor QA76.73 .C153 C67 1992 (Browse shelf(Opens below)) 3 Available 2309
Books Library First Floor QA76.73 .C153 C67 1992 (Browse shelf(Opens below)) 4 Available 2307
Books Library First Floor QA76.73 .C153 C67 1992 (Browse shelf(Opens below)) 1 Available 2308

First published: 1992.

Includes bibliographical references and index.

Preface. 1. Introduction. C++: An Evolving Language. Handling Complexity with Idioms. Objects for the Nineties. Design and Language. 2. Data Abstraction and Abstract Data Types. Classes. Object Inversion. Constructors and Destructors. Inline Functions. Initialization of Static Data Members. Static Member Functions. Scoping and const. Initialization Ordering of Global Objects, Constants, and Static Class Members. Enforcement of const for Class Object Member Functions. Pointers to Member Functions. Program Organization Conventions. 3. Concrete Data Types. The Orthodox Canonical Class Form. Scoping and Access Control. Overloading: Redefining the Semantics of Operators and Functions. Type Conversion. Reference Counting: Making Variables Use Magic Memory. Operators new and delete. Separating Initialization from Instantiation. 4. Inheritance. Simple Inheritance. Scoping and Access Control. Constructors and Destructors. Class Pointer Conversion. Type Selector Fields. 5. Object-Oriented Programming. C++ Run-Time Type Support: Virtual Functions. Destructor Interaction and Virtual Destructors. Virtual Functions and Scoping. Pure Virtual Functions and Abstract Base Classes. Envelope and Letter Classes. Functors: Functions as Objects. Multiple Inheritance. The Inheritance Canonical Form. 6. Object-Oriented Design. Types and Classes. The Activities of Object-Oriented Design. Object-Oriented Analysis and Domain Analysis. Object and Class Relationships. Subtyping, Inheritance and Forwarding. Rules of Thumb for Subtyping, Inheritance, and Independence. 7. Reuse and Objects. All Analogies Break Down Somewhere. Design Reuse. Four Code Reuse Mechanisms. Parameterized Types, or Templates. Private Inheritance: Does Inheritance Support Reuse? Storage Reuse. Interface Reuse: Variants. Reuse, Inheritance, and Forwarding. Architectural Alternatives for Source Reuse. Generalizations on Reuse and Objects. 8. Programming with Exempla

Recipient of Computer Language 1991 JOLT Cola Productivity Award *One of JOOP Magazine's Top Ten Books of the Decade (three years in a row) *A 1992 Stacey's best-seller *Continued critical acclaim in October 1995 Dr. Dobb's Written by an expert in C++, Advanced C++ Programming Styles and Idioms looks at the design features of the C++ programming language. Assuming a background in the syntax of C++, Coplien shows how to become an expert C++ programmer by learning the idioms of the language. His approach is organized around the abstractions that C++ supports: abstract data types, combining types in inheritance structures, object-oriented programming, and multiple inheritance. Using small, but rich examples, he shows how these abstractions can be combined to use the language effectively. Experienced C++ programmers will appreciate the comprehensive coverage of Release 3.0. 0201548550B04062001

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