Teach Yourself Internet Game Programming with Java in 21 days / (Record no. 10405)

MARC details
000 -LEADER
fixed length control field 01144cam a2200241 a 4500
001 - CONTROL NUMBER
control field vtls000002192
003 - CONTROL NUMBER IDENTIFIER
control field VRT
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250102223528.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 081118s1996 inua | 001 0 eng
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1575211483
039 #9 - LEVEL OF BIBLIOGRAPHIC CONTROL AND CODING DETAIL [OBSOLETE]
Level of rules in bibliographic description 201402040104
Level of effort used to assign nonsubject heading access points VLOAD
Level of effort used to assign subject headings 201005180939
Level of effort used to assign classification malmash
Level of effort used to assign subject headings 200811191349
Level of effort used to assign classification venkatrajand
Level of effort used to assign subject headings 200811181418
Level of effort used to assign classification Noora
-- 200811181417
-- Noora
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number QA76.76.C672
Item number M677 1996
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Morrison, Michael,
Dates associated with a name 1970-
9 (RLIN) 18252
245 10 - TITLE STATEMENT
Title Teach Yourself Internet Game Programming with Java in 21 days /
Statement of responsibility, etc. Michael Morrison.
250 ## - EDITION STATEMENT
Edition statement 1st ed.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Indianapolis, Ind. :
Name of publisher, distributor, etc. Sams.net,
Date of publication, distribution, etc. c1996.
300 ## - PHYSICAL DESCRIPTION
Extent xvi, 416 p. :
Other physical details ill. ;
Dimensions 24 cm. +
520 ## - SUMMARY, ETC.
Summary, etc. Intended for programmers producing games for the Internet, this manual details the development of four full Internet games. Assuming some working knowledge of Java, the text focuses on the advanced features of game development and includes a CD-Rom that offers sample applications and demo software.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Computer games
General subdivision Programming.
9 (RLIN) 4401
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Internet programming.
9 (RLIN) 1955
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Java (Computer program language)
9 (RLIN) 1365
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme Library of Congress Classification
Suppress in OPAC No
Koha item type CD's
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Cost, normal purchase price Total checkouts Full call number Barcode Date last seen Copy number Cost, replacement price Price effective from Koha item type Public note
    Library of Congress Classification     Library Library First Floor 21/12/2024 16.00   QA76.76.C672 M677 1996 2663 21/12/2024 2 32.00 21/12/2024 Books +CD
    Library of Congress Classification     Library Library First Floor 21/12/2024 16.00   QA76.76.C672 M677 1996 2662 21/12/2024 1 32.00 21/12/2024 Books +CD
    Library of Congress Classification     Library Library Ground Floor 21/12/2024     QA76.76.C672 M677 1996 0002662 21/12/2024 2   21/12/2024 CD's  
    Library of Congress Classification     Library Library Ground Floor 21/12/2024     QA76.76.C672 M677 1996 0002663 21/12/2024 2   21/12/2024 CD's  
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